﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;

namespace FanaticToy.Core.Configure
{
    // FanaticToy.Core.Configure.ToyConfiguration
    public class ToyConfiguration
    {
        ///<summary>可以配置的顺序列表。</summary>
        public List<string> OrderList { get; set; } = new List<string>();

        ///<summary>配置的节点信息。</summary>
        public List<ToyNode> Nodes { get; set; } = new List<ToyNode>();
    }
}
